//Soundscapes for mg_area_biohazard_fixed.bsp      
//Soundscapes by Sander.                                      	
//Visit Strikearena.ru                                               
//---------------------------------------------------------------------------
//Indoors sounds in my map.
// Birds and tunnel wind 


"biohazard.indoors"
{
	"dsp"	"0"

	"playrandom"
	{
	"rndwave"
		{
		"time"		"8,16"
		"volume"		"0.6"
		"pitch"		"100"
		"wave"		"ambient\levels\coast\coastbird1.wav"
		"wave"		"ambient\levels\coast\coastbird2.wav"
		"wave"		"ambient\levels\coast\coastbird3.wav"
		"wave"		"ambient\levels\coast\coastbird4.wav"
		"wave"		"ambient\levels\coast\coastbird5.wav"
		"wave"		"ambient\levels\coast\coastbird6.wav"
		"wave"		"ambient\levels\coast\coastbird7.wav"
		"wave"		"ambient\creatures\seagull_idle1.wav"
		"wave"		"ambient\creatures\seagull_idle2.wav"
		"wave"		"ambient\creatures\seagull_idle3.wav"
		"wave"		"ambient\materials\wood_creak1.wav"
		"wave"		"ambient\materials\wood_creak2.wav"
		"wave"		"ambient\materials\wood_creak3.wav"
		"wave"		"ambient\materials\wood_creak4.wav"
		"wave"		"ambient\materials\wood_creak5.wav"
		"wave"		"ambient\materials\wood_creak6.wav"
		}
	}

	"playlooping"
	{
		"volume"		"0.7"
		"pitch"		"100"
		"wave"		"ambient\wind\wind1.wav"
	}

	"playlooping"
	{
		"volume"		"0.7"
		"pitch"		"100"
		"wave"		"ambient\nature\wind_leaves_mild_gust_1.wav"
	}


	"playlooping"
	{
		"volume"		"0.6"
		"pitch"		"100"
		"wave"		"ambient\tones\roomtone1.wav"
	}


	"playrandom"
	{

		"time"		"8,16"
		"volume"		"0.6,0.9"
		"pitch"		"85,100"

		"rndwave"
		{
			"wave"	"ambient/weather/thunder1.wav"
			"wave"	"ambient/weather/thunder2.wav"
			"wave"	"ambient/weather/thunder3.wav"
			"wave"	"ambient/weather/thunder4.wav"
			"wave"	"ambient/weather/thunder5.wav"
			"wave"	"ambient/weather/thunder6.wav"

		}
	}


	"playrandom"
	{

		"time"		"10,25"
		"volume"		"1"
		"pitch"		"85,100"

		"rndwave"
		{
			"wave"	"ambient/animal/snake1.wav"
			"wave"	"ambient/animal/snake2.wav"
			"wave"	"ambient/animal/snake3.wav"


		}
	}


	"playrandom"
	{

		"time"		"5,11"
		"volume"		"0.6,0.8"
		"pitch"		"80,100"

		"rndwave"
		{
			"wave"	"ambient/misc/rock1.wav"
			"wave"	"ambient/misc/rock2.wav"
			"wave"	"ambient/misc/rock3.wav"


		}

	}







}

// Respawn sounds in my map.
// Rain Sounds and any animal.

"biohazard.respawn"

{
	"dsp"	"0"

	"playlooping"
	{
		"volume"		"0.3"
		"pitch"		"100"
		"wave"		"ambient/animal/crickets.wav"
	}

	"playlooping"
	{
		"volume"		"0.4"
		"pitch"		"100"
		"wave"		"ambient/weather/rumble_rain_nowind.wav"
	}



	"playrandom"
	{

		"time"		"10,25"
		"volume"		"0.5,0.8"
		"pitch"		"85,100"

		"rndwave"
		{
			"wave"	"ambient/weather/thunder1.wav"
			"wave"	"ambient/weather/thunder2.wav"
			"wave"	"ambient/weather/thunder3.wav"
			"wave"	"ambient/weather/thunder4.wav"
			"wave"	"ambient/weather/thunder5.wav"
			"wave"	"ambient/weather/thunder6.wav"

		}
	}


	"playrandom"
	{

		"time"		"4,10"
		"volume"		"0.1,0.3"
		"pitch"		"85,100"

		"rndwave"
		{
			"wave"	"ambient/animal/bird1.wav"
			"wave"	"ambient/animal/bird2.wav"
			"wave"	"ambient/animal/bird3.wav"
			"wave"	"ambient/animal/bird4.wav"
			"wave"	"ambient/animal/bird5.wav"
			"wave"	"ambient/animal/bird6.wav"
			"wave"	"ambient/animal/bird7.wav"
			"wave"	"ambient/animal/bird8.wav"
			"wave"	"ambient/animal/bird9.wav"
			"wave"	"ambient/animal/bird10.wav"
			"wave"	"ambient/animal/bird11.wav"
			"wave"	"ambient/animal/bird12.wav"
			"wave"	"ambient/animal/bird13.wav"
			"wave"	"ambient/animal/bird14.wav"
			"wave"	"ambient/animal/bird15.wav"
			"wave"	"ambient/animal/bird16.wav"
			"wave"	"ambient/animal/bird17.wav"
			"wave"	"ambient/animal/bird18.wav"
			"wave"	"ambient/animal/bird19.wav"
			"wave"	"ambient/animal/bird20.wav"


		}
	}

	


	"playrandom"
	{

		"time"		"10,25"
		"volume"		"1"
		"pitch"		"85,100"

		"rndwave"
		{
			"wave"	"ambient/animal/snake1.wav"
			"wave"	"ambient/animal/snake2.wav"
			"wave"	"ambient/animal/snake3.wav"


		}
	}

	"playlooping"
	{

		"volume"		"0.8"
		"pitch"		"100"
		"wave"		"ambient/tankidle2.wav"

		"soundlevel"  	"SNDLVL_80dB"
		"position"	"0"
		
		
		
	}








}




"biohazard.music"
//Endmap random music
{
	"dsp"	"0"

	"playlooping"
	{
		"volume"		"0.9
		"pitch"		"100"
		"wave"		"biohzard/endmap.mp3"
	}

	"playlooping"
	{
		"volume"		"0.9
		"pitch"		"100"
		"wave"		"biohzard/bd_1.mp3"

	}
		}
		
// Biohazard Nothing.
// ------------------------------------------
"biohazard.nothing"
{
	"dsp"	"0"
}	